L06: Media effects and regulation

 To evaluate the ethical impact that temporary media products have on their target audiences.


Newspaper articles that watchdog groups were concerned about:




The BBC blames the game DDLC for suicide of a 15 year old. Articles from big companies such as the BBC can be very convincing for the audience.

"Video game Doki Doki Literature Club starts as a high school dating game. But it has suicide "as a main feature", a coroner has warned. An inquest will be held in to the death of 15-year-old called Ben Walmsley from Bury, whose father said the game "dragged" his son in." - BBC news article


The article states that a father of a 15 year old boy blames the game for driving his son to suicide despite the game giving a warning for the theme of suicide. 


Another article that explains the BBC's article shows 2 quotes from parents who's children had committed suicide blaming the game. The article itself explains how the game had given players several warnings for violent and suicidal themes.


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E: Songs with violent lyrics having a negative impact on listeners. - July / August 2003, APA


A: Effect on Instagram on teenagers -  3 May, 2019, You are mom


GTA contains gun violence and other crimes, and news articles complain about this game promoting it in real life.








Squid Game has received complaints about violence because kids are reenacting the games.

Examples of newspaper articles where media products may be good or beneficial:


Some game articles state that not all games promote violence - for example, Animal Crossing, where it has been promoted to play during quarantine.





Main types of media products that people become desensitised to:
  • Films
  • Video games
  • TV programmes
  • Music











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