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Showing posts from October, 2021

Media effects debate write up

 Media product: Doki Doki LiteraturÄ™ Club (DDLC) For or Against violence: Against Apart from its violent themes and plot twists, I believe that the horror virtual novel video game DDLC, in fact does not promote violence to players. In 2018, A 15 year old commit suicide and their father blamed the game. Despite the game containing themes of violence, self injury, and suicide, the age rating was only stated as '13 or older', when themes like this are only made suitable for ages 15 and over. According to the victim's father, they had become miserable and had shown signs of depressive behaviour after finishing the game. However, it can be argued that the game was not responsible for driving a teen to suicide, because on Steam (where the game can be downloaded from) the game's page had clearly stated that it contains these inappropriate themes that may be triggering to some players. Clear warnings were given on the site, and the game's developers are not to blame if a pl...

L06: Media effects and regulation

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 To evaluate the ethical impact that temporary media products have on their target audiences. Newspaper articles that watchdog groups were concerned about: The BBC blames the game DDLC for suicide of a 15 year old. Articles from big companies such as the BBC can be very convincing for the audience. "Video game Doki Doki Literature Club starts as a high school dating game. But it has suicide "as a main feature", a coroner has warned. An inquest will be held in to the death of 15-year-old called Ben Walmsley from Bury, whose father said the game "dragged" his son in." - BBC news article The article states that a father of a 15 year old boy blames the game for driving his son to suicide despite the game giving a warning for the theme of suicide.  Another article that explains the BBC's article shows 2 quotes from parents who's children had committed suicide blaming the game. The article itself explains how the game had given players several warnings f...

Unit 1: 14/10/21

 1) Web 2.0: Interactive 2) Can buy products online 3) Black box theory allows access to various products
I chose this advert because of the way it deals with racism in today's society. The advert shows a well known fictional character from the cartoon network show Steven Universe called Garnet. The ad targets young kids (roughly ages 9-14) who watch Cartoon Network to inform and educate them at a young age.

do now - 6/10/2021

 1) What is Web 2.0? Interactive. 2)  What is ATL advertising? Above the line advertising. Advertisements that can be seen by the mass public. 3) What is below the line advertising? personalised advertising, for example, cookies.