Media effects debate write up
Media product: Doki Doki Literaturę Club (DDLC)
For or Against violence: Against
Apart from its violent themes and plot twists, I believe that the horror virtual novel video game DDLC, in fact does not promote violence to players. In 2018, A 15 year old commit suicide and their father blamed the game. Despite the game containing themes of violence, self injury, and suicide, the age rating was only stated as '13 or older', when themes like this are only made suitable for ages 15 and over. According to the victim's father, they had become miserable and had shown signs of depressive behaviour after finishing the game.
However, it can be argued that the game was not responsible for driving a teen to suicide, because on Steam (where the game can be downloaded from) the game's page had clearly stated that it contains these inappropriate themes that may be triggering to some players. Clear warnings were given on the site, and the game's developers are not to blame if a player reacts negatively to DDLC because of the themes in game. It can also be argued that the 15 year old who was allegedly driven to suicide because of the game would have most likely had other reasons for their suicide. Although the game might have had an effect on their mental health, a fictional game cannot be blamed as the only reason for the suicide of a teenager.
In my opinion, I believe that there should've been a higher age rating, specifically 15+ where violent themes are allowed to be showcased. Apart from this, I see no reason why the game is to blame considering there were warnings and information regarding the game's content.
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